Spectrobes: Beyond the Portals has a much different Mineral system compared to its predecessor. Instead of boosting each of the three individual stats of a Spectrobe, all Minerals contribute Minergy points to filling up a single bar. This bar functions much like a standard "experience point" bar in other RPG's; once the bar is filled, HP, ATK, and DEF are all increased by a predetermined amount. Notably, despite needing an ever-increasing amount of Minergy points to level up, Minerals always fill a fixed percentage of the bar. For example, this means feeding a Coronium C Mineral to a Komainu will always fill 10% of the experience bar, regardless if it is level 1 or level 98. This percentage based system means that feeding a Spectrobe Minerals is more efficient than battling Krawl with regards to leveling up. This gap only increases the higher in level a Spectrobe becomes.
There are 4 basic Mineral "types" each now corresponding to a Property, and are color coded for easy identification:
- Coronium - Red, gives full Minergy to Corona Property Spectrobes
- Aurorium - Green, gives full Minergy to Aurora Property Spectrobes
- Flashium - Blue, gives full Minergy to Flash Property Spectrobes
- Dark - Purple, Gives full Minergy to Dark Spectrobes
Furthermore, each of these Mineral "types" come in five shapes, corresponding to the magnitude of their effect on the level up bar:
- C rank - Triangular pyramid, fills 10% of the bar
- B rank - Rectangular prism, fills 20% of the bar
- A rank - Crescent, fills 40% of the bar
- A+ rank - 5 point star, fills 60% of the bar
- S rank - Unique shapes, fill 100% of the bar, no Dark equivalent
If a Mineral is given to a Spectrobe of a differing Property, the Minergy gain is halved from its standard value. Matching the Property of the Mineral, the Spectrobe, and the terrain of the Incubator room it eats the Mineral in results in a doubling of the original Minergy value. Despite Dark Spectrobes being classified as Corona, Aurora, or Flash Property, they will only receive halved Minergy values from Coronium, Aurorium, and Flashium. Instead, they must be fed Dark Minerals to gain the equivalent Minergy value increase. Dark Spectrobes don't initially appear able to receive the Minergy-doubling benefits of having the matching Mineral-Property-Terrain combination that standard Spectrobes do. However, the Special Terrain obtainable through the Card Input system conveys a Property-matching bonus to any Spectrobe inside, including Dark Spectrobes.
Some Minerals convey no Minergy-boosting effect, but have other purposes. Chroma Minerals change a Spectrobe's Custom Color, Seed Minerals boost the HP, ATK, or DEF stats directly without filling the level up bar, and Evolve Minerals instantly satisfy one of the three requirements for a Spectrobe to Evolve.
Certain Child Spectrobes, such as Gejio, Mossari and Zyra, have enhanced Mineral-finding powers that cause certain Minerals to become less rare, and appear to make more valuable Minerals appear in Mystery Stones. It is unknown if using a Child Spectrobe with this ability makes Minerals more common overall. Rare Minerals also appear to be easier to find if the player has at least one of them in the case at the time of entering the area, but this has not been confirmed.
At any time, the maximum amount of Minerals that can be owned at a time is 99 for each type, including the Cubes.
Consumable Minerals[]
Basic Minerals[]
Name | Exp. Gain | Description | Sell Price | ||
---|---|---|---|---|---|
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Base 5% |
Corona 10% |
Corona + Corona Terrain 20% |
This Mineral contains 1 unit of Corona Minergy. | 7 |
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Base 10% |
Corona 20% |
Corona + Corona Terrain 40% |
This Mineral contains 2 units of Corona Minergy. | 30 |
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Base 20% |
Corona 40% |
Corona + Corona Terrain 80% |
This Mineral contains 4 units of Corona Minergy. | 60 |
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Base 30% |
Corona 60% |
Corona + Corona Terrain 120% |
This Mineral contains 6 units of Corona Minergy. | 75 |
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Base 50% |
Corona 100% |
Corona + Corona Terrain 200% |
This Mineral contains 10 units of Corona Minergy. | 112 |
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Base 5% |
Aurora 10% |
Aurora + Aurora Terrain 20% |
This Mineral contains 1 unit of Aurora Minergy. | 7 |
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Base 10% |
Aurora 20% |
Aurora + Aurora Terrain 40% |
This Mineral contains 2 units of Aurora Minergy. | 30 |
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Base 20% |
Aurora 40% |
Aurora + Aurora Terrain 80% |
This Mineral contains 4 units of Aurora Minergy. | 60 |
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Base 30% |
Aurora 60% |
Aurora + Aurora Terrain 120% |
This Mineral contains 6 units of Aurora Minergy. | 75 |
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Base 50% |
Aurora 100% |
Aurora + Aurora Terrain 200% |
This Mineral contains 10 units of Aurora Minergy. | 112 |
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Base 5% |
Flash 10% |
Flash + Flash Terrain 20% |
This Mineral contains 1 unit of Flash Minergy. | 7 |
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Base 10% |
Flash 20% |
Flash + Flash Terrain 40% |
This Mineral contains 2 units of Flash Minergy. | 30 |
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Base 20% |
Flash 40% |
Flash + Flash Terrain 80% |
This Mineral contains 4 units of Flash Minergy. | 60 |
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Base 30% |
Flash 60% |
Flash + Flash Terrain 120% |
This Mineral contains 6 units of Flash Minergy. | 75 |
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Base 50% |
Flash 100% |
Flash + Flash Terrain 200% |
This Mineral contains 10 units of Flash Minergy. | 112 |
![]() Dark C |
Base 5% |
Dark 10% |
Dark + Special Terrain 20% |
This Mineral contains 1 unit of Dark Minergy. | 7 |
![]() Dark B |
Base 10% |
Dark 20% |
Dark + Special Terrain 40% |
This Mineral contains 2 units of Dark Minergy. | 30 |
![]() Dark A |
Base 20% |
Dark 40% |
Dark + Special Terrain 80% |
This Mineral contains 4 units of Dark Minergy. | 60 |
![]() Dark A+ |
Base 30% |
Dark 60% |
Dark + Special Terrain 120% |
This Mineral contains 6 units of Dark Minergy. | 75 |
Evolve Minerals[]
Name | Description | Sell Price |
---|---|---|
![]() Evolve B |
Changes the number of battles to the value needed to evolve. | |
![]() Evolve L |
Changes the number of levels to the value needed to evolve. | |
![]() Evolve M |
Changes the number of minerals to the value needed to evolve. |
Chroma Minerals[]
Name | Description | Sell Price |
---|---|---|
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Chroma 1: Changes a Spectrobe's color to its normal color. | |
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Chroma 2: Changes a Spectrobe's color to Custom Color 1. | |
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Chroma 3: Changes a Spectrobe's color to Custom Color 2. |
Seeds[]
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ATK Seed: Raises ATK by 1-2 points. |
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DEF Seed: Raises DEF by 1-2 points. |
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HP Seed: Raises HP by 10-20 points. |
High-Price Minerals[]
Non-Consumable Minerals[]
Materials for Patrol Cruiser Parts[]
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Metalium |
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Titanium |
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Marble |
Trivia[]
- The models for the S-rank Coronium, Aurorium, and Flashium Minerals are reused from Minerals in the original Spectrobes, being Titanium, Uranium, and Chrome respectively.
- Titanium is the only Mineral in the series that has drastically a different appearance and use depending on what game it is found in, being a consumable Mineral in Spectrobes and a non-consumable crafting ingredient in Spectrobes: Beyond the Portals.